+attack |
fire |
+back |
move backward |
+button0 |
fire (same as
+attack) |
+button1 |
dummy control
command |
+button2 |
activate item (such
as personal teleporter) |
+button3 |
player taunt
animation |
+button4 |
dummy control
command |
+button5 |
dummy control
command |
+button6 |
dummy control
command |
+forward |
move
forward |
+left |
strafe left |
+lookdown |
look down |
+lookup |
look up |
+mlook |
enable mouse look
(disabled if freelook = 1) |
+movedown |
move down |
+moveleft |
strafe left |
+moveright |
strafe right |
+moveup |
move up |
+right |
strafe right |
+speed |
walk (if autorun
enabled) or run (if not) |
+strafe |
enable strafe
modifier (left/right keys strafe while held) |
+zoom |
zoom in |
activeAction |
|
arch win95 osr2.x |
architechture/operating system |
arena <name> |
load arena and bots
"name" from arena.txt |
bind <key/button>
"cmd" |
bind a key or button
to a command or set of commands ("cmd1 ; cmd2 ;
etc.") |
bindlist |
display list of all
bound keys/buttons and their values |
centerview |
force player view to
straight ahead |
cg_animspeed 1 |
enable player
animations (see cg_noplayeranims) |
cg_autoswitch 1 |
enable auto-weapon
switching |
cg_bobpitch 0 |
set amount player
view bobs forward/back while moving |
cg_bobroll 0 |
set amount player
view rolls side to side while moving |
cg_bobup 0 |
set amount player
view bobs up/down while moving |
cg_centertime 3 |
set display time for
center screen messages (0 off) |
cg_debuganim 0 |
enable model
animation debug mode |
cg_debugevents 0 |
enable event debug
mode |
cg_debugposition
0 |
enable player
position debug mode |
cg_demolook 0 |
|
cg_draw2d 1 |
enable display of 2D
graphics (currently disabled) |
cg_draw3dicons 1 |
enable display of
ammo and armor items (currently disabled) |
cg_drawAmmoWarning 1 |
enable low-ammo
warning display |
cg_drawCrosshair 1 |
enable crosshair |
cg_drawCrosshairNames 1 |
enable player name
display |
cg_drawFPS 0 |
enable FPS display |
cg_drawKiller 1 |
enable fragger
display when you get fragged |
cg_drawStatus 1 |
enabple status
display |
cg_drawTimer 1 |
enable game timer
display (for quad, etc.) |
cg_errordecay 100 |
|
cg_extrapolate |
|
cg_footsteps 1 |
enable player
footstep sounds |
cg_gibs 1 |
enable gibs (0 will
inclrease FPS slightly) |
cg_gun 1 |
enable player gun
display (0 may increase FPS) |
cg_ignore 0 |
|
cg_lagometer 1 |
enable lagometer
display |
cg_markoffset 1 |
set marks (decals)
offset if cg_marks = 1 |
cg_marks 1 |
enable display of decals
(blast marks, etc.) setting to 0 may increase FPS |
cg_noplayeranims
0 |
disable player
animations |
cg_nopredict 0 |
disable client-side prediction |
cg_raildissolution |
set railgun trail
dissolution |
cg_railTrailTime 400 |
set persistance time
for railgun trails |
cg_rtemp 0 |
|
cg_runpitch 0 |
set amount player
view bobs up and down while running |
cg_runroll 0 |
set amount player
view rolls side to side while running |
cg_shadows 1 |
0 = no shadows, 1 =
enable simple shadows, 2 = enable complex shadows
(try: r_stencilbits 8; vid_restart; cg_shadows 2) |
cg_showmiss 0 |
|
cg_simpleitems 0 |
disable display of
rings and spheres around items (1 may increase FPS) |
cg_stereoSeparation 0.4 |
set stereo
separation |
cg_swingspeed 0.3 |
set speed player
model rotates to match position (1 is no delay, 0 is
no turn ever) |
cg_testentities 0 |
enable display of test
entities |
cg_thirdperson 0 |
enable 3rd person
(chase-cam) view |
cg_thirdpersonangle 0 |
set third-person view angle |
cg_thirdpersonrange 40 |
set third-person view range |
cg_tracerchance 0.4 |
set frequency of tracer
bullets (1 is all tracers) |
cg_tracerlength 100 |
set length of tracer bullets |
cg_tracerwidth 1 |
set width of tracer bullets |
cg_waveamplitude 1 |
|
cg_wavefrequency 0.4 |
|
changeVectors |
display
"FIND_NEW_CHANGE_VECTORS not defined." |
cheats 0 |
enable cheats |
cinematic <name> |
plays movie file
video/name |
cl_anglespeedkey 1.5 |
set the speed that
the direction keys (not mouse) change the view angle |
cl_avidemo 0 |
|
cl_debugMove 0 |
|
cl_maxpackets 30 |
set max client packet size |
cl_motd 1 |
enable message-of-the-day
display |
cl_mouseAccel 0 |
enable mouse
acceleration |
cl_nodelta 0 |
disable delta compression
(slows net performance, only use if net errors happen
otherwise) |
cl_noprint 0 |
|
cl_packetdup 2 |
|
cl_pitchspeed 140 |
set pitch (up and
down) change speed |
cl_run 1 |
enable always-run
(+speed toggles) |
cl_running 1 |
|
cl_showmouserate 0 |
display mouse sampling info |
cl_shownet 0 |
display network quality info |
cl_showTimeDelta 0 |
display time delta between
server updates |
cl_timeNudge 0 |
effectively adds local lag to
try to make sure you interpolate instead of
extrapolate (try 100 for a really laggy server) |
cl_timeout 125 |
set the inactivity
time before a client is disconnected (timed out) |
cl_yawspeed 140 |
set turning speed
(with keyoard, up to server max) |
clear |
clear console buffer |
cm_curvecliphack 0 |
|
cm_noareas 0 |
|
cm_nocurves 0 |
disable player collisions with
curved surfaces |
cm_playercurveclip 1 |
enable player collisions with
curved surfaces |
cm_playerCurveClip 1 |
|
cmd |
send server command |
cmdlist |
display list of
commands |
color 7 |
set player rail
trail color (1=blue, 2=green, 3=cyan, 4=red,
5-magenta, 6=yellow, 7=white) |
com_dropsim 0 |
|
com_hunkMegs 20 |
|
con_notifytime 3 |
set console message
persistance time in seconds (0 = no messages) |
conback
"gfx/2d/conback.tga" |
set console background image
filename |
condump <filename> |
dump console
contents to demoq3/filename |
configstrings |
displays gamedate,
gamename, map, protocol, version, dmflags,
frag/timelimits, hostname, maxclients, etc as /
separated-strings for server-query programs |
connect
<server_ip:port> |
connect to server at
ip address and port given |
crash |
force the game to
crash |
crosshairhealth 1 |
enable crosshair
health indication |
crosshairsize 24 |
set crosshair size |
cvar_restart |
reset cvars to
defaults |
cvarlist |
display list of
console variables and current values |
d_bot
"" |
set bot name (not
yet implemented) |
d_botai 0 |
set bot ai skill
level (not yet implemented) |
d_botaiming 0 |
set bot aiming skill
level (not yet implemented) |
d_botfreeze 0 |
set bot ? (not yet
implemented) |
d_break 0 |
set bot ? (not yet
implemented) |
d_noroam 0 |
set bot roaming (not
yet implemented) |
debuggraph 0 |
enable debug graph display |
dedicated 0 |
enable dedicated
server mode = 2, ? = 1 |
demo <filename> |
plays demo file
demos/filename.dm3 |
developer 0 |
enable developer mode (more
verbose messages) |
dir <directory> [ext] |
list directory |
disconnect |
disconnect from
server |
dmflags 0 |
set deathmatch flags |
dumpuser <userid> |
display user info
denoted by userid (use info to find userid) |
echo "msg" |
display msg to local
screen only |
error |
force a game error |
exec <script> |
execute commands in
script file |
fixedtime 0 |
|
fov 90 |
set field-of-vision
(smaller zooms in, larger zooms out) |
fraglimit 20 |
set fraglimit for
map changes |
freelook 1 |
enable free look |
freeze <n> |
freeze the game for
n seconds |
fs_basepath C:\Q3TEST |
|
fs_cdpath |
|
fs_copyfiles 0 |
|
fs_debug 0 |
|
fs_game |
|
fs_restrict 1 |
|
g_aimtest 0 |
|
g_debugalloc 0 |
|
g_debugmove 0 |
|
g_forcerespawn 10 |
set delay before
forcing clients to respawn after being fragged (0 is
never force) |
g_gravity 800 |
set world gravity
(lower is less gravity, higher jumps) |
g_inactivity 0 |
|
g_knockback 1000 |
set amount weapon
fire moves player when hit |
g_motd
"" |
set server message
of the say filename |
g_quadfactor 3 |
set quad damage
multiplier |
g_speed 320 |
set gameplay speed |
g_synchronousclients
0 |
enable synching of
all client movements (1 required to record server
demo) |
g_weaponrespawn 5 |
set weapon respawn
delay (0 is instant respawn) |
gamedate
"May 10 1999" |
current game version
release date |
gamename
"demoq3" |
current game
directory |
gfxinfo |
display graphics
info |
give <item> |
give weapon, item,
ammo, or ALL for all weapons |
gl_extensions
<string> |
list of loaded
graphic extensions |
gl_pixelformat color(16)
depth(16) stencil(8) |
display OpenGL
color, depth, and stencil bits |
gl_renderer 3Dfx/Voodoo2/2
TMUs/4 MB |
video renderer name |
gl_vendor 3Dfx Interactive
Inc. |
video chipset
manufacturer name |
gl_version 1.1.0 3Dfx
stand-alone (Apr 29 1999) |
video driver version |
god |
enable gode mode
(invincibility) |
graphheight 32 |
set max value for
graph displays |
graphscale 1 |
set scale multiplier
for graph diisplays |
graphshift 0 |
set offset for graph
diisplays |
gun_frame 0 |
freezes hun model
animation at specified frame number (0 is normal
animation) |
gun_x 0 |
set gun x position
offset from center |
gun_y 0 |
set gun y position
offset from center |
gun_z 0 |
set gun z position
offset from center |
handicap 100 |
set player handicap
(max health), valid values 0 - 100 |
heartbeat |
send heartbeat
signal to master server |
host_speeds 0 |
enable display of
current FPS on-screen |
hunk_stats |
display memory hunk
info |
imagelist |
display list of
loaded images and info on each |
in_joystick 0 |
enable joystick
input |
in_midi 0 |
enable midi |
in_midichannel 1 |
set midi channel |
in_mididevice 0 |
set midi device
number |
in_midiport 1 |
set midi port number |
in_mouse 1 |
enable mouse input |
in_restart |
restart input system |
journal 0 |
enable console log |
joy_advanced 0 |
enable joy_adv* settings for
joystick |
joy_advancedupdate |
enable advanced
joystick settings |
joy_advaxisr 0 |
map action to r-axis (0=none,
1=forw/back, 2-up/down look, 3=strafe, 4=turn,
5=up/dn move, add 16 for relative motion) |
joy_advaxisu 0 |
map action to u-axis (0=none,
1=forw/back, 2-up/down look, 3=strafe, 4=turn,
5=up/dn move, add 16 for relative motion) |
joy_advaxisv 0 |
map action to v-axis (0=none,
1=forw/back, 2-up/down look, 3=strafe, 4=turn,
5=up/dn move, add 16 for relative motion) |
joy_advaxisx 0 |
map action to x-axis (0=none,
1=forw/back, 2-up/down look, 3=strafe, 4=turn,
5=up/dn move, add 16 for relative motion) |
joy_advaxisy 0 |
map action to y-axis (0=none,
1=forw/back, 2-up/down look, 3=strafe, 4=turn,
5=up/dn move, add 16 for relative motion) |
joy_advaxisz 0 |
map action to z-axis (0=none,
1=forw/back, 2-up/down look, 3=strafe, 4=turn,
5=up/dn move, add 16 for relative motion) |
joy_forwardsensitivity -1 |
set forward/back sensitivity
(negative is inverted) |
joy_forwardthreshold 0.15 |
set forward/back dead zone |
joy_name joystick |
set joystick name |
joy_pitchsensitivity 1 |
set pitch sensitivity
(negative is inverted) |
joy_pitchthreshold 0.15 |
set pitch dead zone |
joy_sidesensitivity -1 |
set side sensitivity (negative
is inverted) |
joy_sidethreshold 0.15 |
set side dead zone |
joy_upsensitivity -1 |
set up/down sensitivity
(negative is inverted) |
joy_upthreshold 0.15 |
set up/down dead zone |
joy_yawsensitivity -1 |
set yaw sensitivity (negative
is inverted) |
joy_yawthreshold 0.15 |
set yaw dead zone |
kick <user> |
kick user from
server |
kill |
commit suicide |
logfile 0 |
enable server log file |
m_forward 0.25 |
set mouse forward
speed sensitivity multiplier (negative inverts) |
m_pitch -0.022 |
set mouse pitch (up
and down motion) speed sensitivity multiplier. Note
that NEGATIVE values result in an inverted mouse
(moving mouse forward looks down), while positive
values result in a non-inverted mouse (moving mouse
forward looks up) |
m_side 0.25 |
set mouse strafing
speed sensitivity multiplier (negative inverts) |
m_yaw 0.022 |
set mouse yaw speed
sensitivity multiplier (negative inverts) |
map <name> |
change map to
maps/name.bsp |
mapname nomap |
current map name |
maxfps 0 |
set max frames-per-second (0
is no limit) |
messagemode |
type message to
everyone |
messagemode2 |
type message to your
team only |
midiinfo |
display midi port,
channel, device info |
model visor/red |
set model name and
skin |
modelist |
dislay list of video
modes |
modellist |
display list of
loaded models |
music |
|
name
"randy" |
set player name |
net_ip localhost |
set ip address for
game server, normally localhost (multi-homed systems
must pick an ip) -- must set from command line
(read-only in console) |
net_noipx 0 |
disable ipx network
protocol |
net_noudp 0 |
disable tcp/ip
network protocol |
net_port 27960 |
set network server
port |
net_socksEnabled 0 |
enable network
proxy/firewall settings |
net_socksPort 1080 |
set proxy/firewall
port |
net_socksServer |
set proxy/firewall
socks server address |
noclip |
disable clipping;
enable flying and passing through walls |
nohealth 0 |
disable health items
on next map |
notarget |
disable bots
recognizing player as enemy |
password |
set server password |
path |
display current
search path setting |
play <sound> |
play sound.wav audio
file |
port 27960 |
set server port |
protocol 36 |
set server protocol |
qport 38901 |
set internal network
port |
quit |
exit |
r_allowExtensions 1 |
enable OpenGL
extensions |
r_allowSoftwareGL 0 |
enable software
rendering |
r_clear 0 |
enable clearing of unrefreshed
images |
r_colorbits 0 |
set color bits (per
pixel) see r_depthbits |
r_customaspect 1 |
enable custom video
aspect ratio (see r_customheight, r_customwidth) |
r_customheight 1024 |
set screen height
when r_mode is -1 (use r_mode 3; vid_restart to
return to menu) |
r_customwidth 1600 |
set screen width
when r_mode is -1 (use r_mode 3; vid_restart to
return to menu) |
r_dbacksides |
|
r_debugSurface 0 |
|
r_depthbits 0 |
set color depth bits
(per pixel) see r_depthbits |
r_detailtextures 1 |
enable detailed
textures |
r_displayRefresh 0 |
set monitor refresh
rate at game resolution (also changes desktop refresh
rate at that resolution) |
r_drawBuffer GL_BACK |
|
r_drawentities 1 |
enable display of
brush entities |
r_drawstrips 0 |
enable triangle strips
rendering (may increase FPS) |
r_drawSun 0 |
enable rendering of
a sun in the sky (as staic lighting behind clouds) 0
may improve FPS |
r_drawworld 1 |
enable rendering of
map architecture |
r_dynamiclight 1 |
enable dynamic
lighting (0 will increase FPS) |
r_ext_compiled_vertex_array
1 |
enable compiled
vertex array rendering if video card supports it |
r_ext_compress_textures 1 |
enable texture
compression |
r_ext_gamma_control 1 |
enable external
gamma control settings |
r_ext_multitexture 1 |
enable
multitexturing |
r_ext_swapinterval 1 |
enable frame
spawwing if video card supports it |
r_ext_texenv_add 1 |
|
r_ext_texture_env_add 1 |
|
r_facePlaneCull 1 |
enable culling of
brush faces not in view (0 will slow FPS) |
r_fastsky 0 |
enable faster (lower
quality) sky (will increase FPS) |
r_finish 1 |
enable
synchronization of rendered frames |
r_fixtjunctions 1 |
enable filling in of
gaps between polygons |
r_flareFade 7 |
set lens flare fading
rate |
r_flares 1 |
enable lens flares
around light sources (0 will increase FPS) |
r_flareSize 40 |
set lens flare size
(smaller will increase FPS) |
r_fullbright 0 |
enable max
brightness, local game only |
r_fullscreen 1 |
enable full screen
mode |
r_gamma 1.6 |
set gamma level |
r_glDriver 3dfxvgl |
set gl driver name |
r_ignore 0 |
|
r_ignoreFastPath 0 |
|
r_ignoreGLErrors 1 |
enable ignoring of
OpenGL errors |
r_ignorehwgamma 0 |
enable ignoring of
external (i.e. windows drivers) gamma settings |
r_ignoreOffset 0 |
|
r_intensity 1 |
set video intensity
level for OpenGL |
r_lastValidRenderer
3Dfx/Voodoo2/2 TMUs/4 MB |
display video
hardware that worked last |
r_lightmap 0 |
enable lightmaps |
r_lightningSegmentLength 32 |
|
r_lockpvs 0 |
disable update to PVS table as
player moves through map (new areas not rendered) |
r_lockview 0 |
|
r_lodbias 0 |
set level-of-detail bias (0 is
high quality, low FPS, 2 is lowest quality, highest
FPS) |
r_lodscale 5 |
set level-of-detail scale
modifier |
r_logFile 0 |
set log file name |
r_mapOverBrightBits 2 |
|
r_maskMinidriver 0 |
|
r_measureOverdraw 0 |
|
r_mode 3 |
set video display
mode (resolution), use listmodes for list of options,
use -1 to set custom resolution with
r_customwidth/height |
r_nobind 0 |
|
r_nocull 0 |
force rendering of hidden
objects (slows performance) |
r_nocurves 0 |
disable curver
rendering |
r_nolightcalc 0 |
disable lighting and shadow
calculations |
r_noportals 0 |
disable portals |
r_norefresh 0 |
enable clearing hud
and console before redrawing |
r_novis 0 |
disable VIS data when
rendering map |
r_offsetfactor -1 |
|
r_offsetunits -2 |
|
r_overBrightBits 1 |
|
r_picmip 1 |
set mipmap level for
player models (0-3, 3 lowest quality, highest FPS) |
r_portalOnly 0 |
enable display of portal views
only (items not visible thru portal not rendered) |
r_preloadTextures 0 |
enable pre-caching
of map textures |
r_railCoreWidth 16 |
set railgun trail
core width |
r_railSegmentLength 64 |
set railgun trail
segment length |
r_railWidth 128 |
set railgun trail
outer width |
r_roundImagesDown 1 |
set rouding down
amount (larger = faster, lower quality) |
r_showcluster 0 |
|
r_shownormals 0 |
|
r_showsky 0 |
enable rendering sky in front
of other objects |
r_showtris 0 |
enable rendering triangles
(wireframe-ish) OpenGL only |
r_simpleMipMaps 1 |
|
r_smp 0 |
enable smp (multi-CPU) mode,
not yet implemented |
r_speeds 0 |
enable rendering speeds
display |
r_stencilbits 8 |
set video card
stencil buffer depth (0 to 16) |
r_stereo 0 |
enable stereo video
rendering |
r_subdivisions 4 |
|
r_swapInterval 0 |
|
r_texturebits 0 |
|
r_textureMode
GL_LINEAR_MIPMAP_NEAREST |
set the rendering
mode: in order from lowest quality (fastest) to
highest quality (slowest), [type] options are:
GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR.
Think of the 1st two as low and high quality for
hardware that supports bilinear filetering, and the
2nd two as low and high quality for hardware that
supports trilinear filtering. |
r_verbose 0 |
|
r_vertexLight 0 |
enable vertex
lighting (faster, lower quality than lightmap) |
r_znear 4 |
|
rate 25000 |
sets rate for
communication between server and client (try about
1/10 of your bps, or use the in-game menu to set to
default for your connection type) see cg_timenudge |
rcon <passwd>
"cmds" |
issue remote console
commands |
rcon_password |
set remote console
password |
rconAddress |
set remote console
address |
rconPassword |
set rcon password
for remote operation |
record <demoname> |
record a demo to
demos/demoname.dm3 (see demo, stopdemo) |
restart |
restart server on
current map |
s_initsound 1 |
enable sound system |
s_khz 22 |
set sound sample
frequency (22 = high, 11 = low) |
s_loadas8bit 1 |
force 8-bit (lower
quality) sounds |
s_mixahead 0.2 |
set sound mixahead
value; different values may help fix stuttering
problems on some sound cards |
s_mixPreStep 0.05 |
|
s_musicvolume 1 |
set music volume |
s_show 0 |
disaplay filenames of all
sounds as they are played |
s_testsound 0 |
|
s_volume 0.7 |
set sound volume |
say "msg" |
display
"msg" to all players (see messagemode) |
scanservers |
scan for servers on
LAN |
scr_conspeed 1000 |
set the console
scroll speed |
screenshot |
save
screenshot |
sectorlist |
display list of
sectors and entities in each |
sensitivity 9 |
set mouse
sensitivity |
serverinfo |
displays gamedate,
gamename, map, protocol, version, dmflags,
frag/timelimits, hostname, maxclients, etc. |
serverrecord <demo> |
record demo on
server |
serverstop |
stop recording
server demo |
set <variable>
<value> |
set variable to
value indicated (diff between set/seta?) |
seta <variable>
<value> |
set variable to
value indicated (diff between set/seta?) |
setenv <variable>
<value> |
set enevironment
variable to value specified |
sets <variable>
<value> |
set server variable
to value indicated (variable value will be reported
on serverinfo command) |
setu <variable>
<value> |
set user variable to
value indicated (variable value will be reported on
userinfo command) |
shaderlist |
display list of
loaded shaders |
showdrop 0 |
enable display of
dropped packets |
showpackets 0 |
enable network
packet info display |
showtrace 0 |
enable display of packet trace
info |
skinlist |
display list of
loaded skins |
snaps 20 |
sets number of
snapshots sever sends to client (server run at 40Hz,
so use 40, 20, or 10) |
snd
"visor" |
set player sounds |
snd_restart |
restart sound system
(required for some variable changes to take effect) |
soundinfo |
display sound system
info |
soundlist |
display list of
loaded sounds |
status |
display each clients
num, score, ping, name, address, port, and rate |
stopdemo |
stop recordding demo
(see record, pleaydemo) |
stopsound |
stop playing current
sound |
sv_allowdownload 1 |
enable allowing
clients to download maps |
sv_fps 20 |
set server fps |
sv_hostname q3test test |
set server name |
sv_killserver 0 |
force server shutdown if 1 |
sv_mapChecksum |
current map checksum
for cheat-detection |
sv_master1
master3.idsoftware.com |
set master server address |
sv_master2 |
set master server address |
sv_master3 |
set master server address |
sv_master4 |
set master server address |
sv_master5 |
set master server address |
sv_maxclients 8 |
set max number of
clients on server |
sv_nopredict 0 |
disable client-side prediction |
sv_pad 0 |
|
sv_privateClients 0 |
require password for clients |
sv_privatePassword |
set server password |
sv_reconnectlimit 3 |
set server reconnect limit |
sv_running 0 |
server status |
sv_serverid 0 |
server id |
sv_showloss 0 |
enable sever packet loss
display |
sv_timeout 120 |
set server timeout time |
sv_zombietime 2 |
set inactivity time before
clients (zombies) are disconnected |
sys_cpuid 34 |
system CPU id code |
sys_cpustring x86
(P5/Pentium2, MMX) |
system CPU id string |
systeminfo |
display timescale,
sv_serverid, and g_syncronousClients |
team <s or
p> |
set spectator (s) or
player (p) mode |
teamflags 0 |
set team game flags |
testfog |
test fog system |
testshader |
test shader system |
timedemo 0 |
enable timedemo mode (max fps)
-- disabled |
timegraph 0 |
enable timegraph display |
timelimit 0 |
set minutes between
map changes |
timescale 1 |
set server timescale
modifier |
toggle <variable> |
change variable from
0 to 1or 1 to 0. |
toggleconsole |
open or close the
console window |
touchFile <filename> |
touch filename (make
it as a 0 byte file) |
unbind <key> |
unbind specified key
or button |
unbindall |
unbind all keys and
buttons (be careful!) |
userinfo |
shows name, rate,
snaps, model, snd, color, and handicap for player |
username randy |
set username |
version Q3T 1.05 win-x86
May 10 1999 |
version |
vid_restart |
restart video system
(required for some variable changes to take effect) |
vid_xpos 30 |
set game screen
position x-offset in pixels |
vid_ypos 30 |
set game screen
position y-offset in pixels |
viewlog 0 |
enable display of console over
game screen on startup |
viewsize 100 |
set screen size as
percentage of screen size |
vmtest |
display "C:
test 1234", very useful ;) |
vstr <variablename> |
execute variable
command (created with "set variablename cmd1;
cmd2,
" |
wait |
wait one game tick |
win_hinstance 4194304 |
|
win_wndproc 4368704 |
|
z_stats |
display z-buffer
memory and block usage |
zoomfov 22.5 |
set field-of-vision
for zoom mode (max 160) |